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Complete API Reference

Database Vault

Your OSRS ID Database

4
Categories
27,357
Methods
Parameters
50
With Results

Try searching for "inventory", "combat", "banking" or any method name

VClient API

Automation methods and API endpoints

v.getBank().open()

CoreReturns: void
getBank().open()

A core VClient function: getBank

v.getCallback().afterTicks(int ticks, Runnable runnable)

CallbackReturns: void
afterTicks(int ticks, Runnable runnable)

A method in the Callback category.

v.getCombat().amountInInventory(int itemId, int min, int max)

CombatReturns: void
amountInInventory(int itemId, int min, int max)

A method in the Combat category.

v.getCombat().atBank()

CombatReturns: void
atBank()

A method in the Combat category.

v.getCombat().attackNpc(NPC npc)

CombatReturns: void
attackNpc(NPC npc)

A method in the Combat category.

v.getCombat().attackPlayer(Player player)

CombatReturns: void
attackPlayer(Player player)

A method in the Combat category.

v.getCombat().attackTarget()

CombatReturns: void
attackTarget()

A method in the Combat category.

v.getCombat().autoCastDefence(Spell spell, int option)

CombatReturns: void
autoCastDefence(Spell spell, int option)

A method in the Combat category.

v.getCombat().autoCast(Spell spell, int option)

CombatReturns: void
autoCast(Spell spell, int option)

A method in the Combat category.

v.getCombat().autoRetaliate(boolean on)

CombatReturns: void
autoRetaliate(boolean on)

A method in the Combat category.

v.getCombat().castNpc(Spell spell, NPC npc)

CombatReturns: void
castNpc(Spell spell, NPC npc)

A method in the Combat category.

v.getCombat().castPlayer(Spell spell, Player player)

CombatReturns: void
castPlayer(Spell spell, Player player)

A method in the Combat category.

v.getCombat().cast(Spell spell)

CombatReturns: void
cast(Spell spell)

A method in the Combat category.

v.getCombat().castTarget(Spell spell)

CombatReturns: void
castTarget(Spell spell)

A method in the Combat category.

v.getCombat().clearTarget()

CombatReturns: void
clearTarget()

A method in the Combat category.

v.getCombat().close()

CombatReturns: void
close()

A method in the Combat category.

v.getCombat().depositAll(int itemId)

CombatReturns: void
depositAll(int itemId)

A method in the Combat category.

v.getCombat().depositAll(Widget item)

CombatReturns: void
depositAll(Widget item)

A method in the Combat category.

v.getCombat().depositEquipment()

CombatReturns: void
depositEquipment()

A method in the Combat category.

v.getCombat().deposit(int id, String... actions)

CombatReturns: void
deposit(int id, String... actions)

A method in the Combat category.

v.getCombat().deposit(int itemId, int amount)

CombatReturns: void
deposit(int itemId, int amount)

A method in the Combat category.

v.getCombat().deposit(int... itemIds)

CombatReturns: void
deposit(int... itemIds)

A method in the Combat category.

v.getCombat().depositInventory()

CombatReturns: void
depositInventory()

A method in the Combat category.

v.getCombat().deposit(String name, String... actions)

CombatReturns: void
deposit(String name, String... actions)

A method in the Combat category.

v.getCombat().deposit(Widget item, int amount)

CombatReturns: void
deposit(Widget item, int amount)

A method in the Combat category.

v.getCombat().deposit(Widget item, String... actions)

CombatReturns: void
deposit(Widget item, String... actions)

A method in the Combat category.

v.getCombat().enterBankPin(int pin)

CombatReturns: void
enterBankPin(int pin)

A method in the Combat category.

v.getCombat().equip(int... itemIds)

CombatReturns: void
equip(int... itemIds)

A method in the Combat category.

v.getCombat().getAttackStyle()

CombatReturns: void
getAttackStyle()

A method in the Combat category.

v.getCombat().getItemAmount(int itemId, boolean noted)

CombatReturns: void
getItemAmount(int itemId, boolean noted)

A method in the Combat category.

v.getCombat().hasItem(int itemId)

CombatReturns: void
hasItem(int itemId)

A method in the Combat category.

v.getCombat().hasItem(int itemId, int amount)

CombatReturns: void
hasItem(int itemId, int amount)

A method in the Combat category.

v.getCombat().hasItem(int itemId, int amount, boolean noted)

CombatReturns: void
hasItem(int itemId, int amount, boolean noted)

A method in the Combat category.

v.getCombat().isBankPinOpen()

CombatReturns: void
isBankPinOpen()

A method in the Combat category.

v.getCombat().isEquipped(int... itemId)

CombatReturns: void
isEquipped(int... itemId)

A method in the Combat category.

v.getCombat().isEquipped(int opponent(int... ids)

CombatReturns: void
isEquipped(int opponent(int... ids)

A method in the Combat category.

v.getCombat().isFrozen()

CombatReturns: void
isFrozen()

A method in the Combat category.

v.getCombat().isInCombat()

CombatReturns: void
isInCombat()

A method in the Combat category.

v.getCombat().isNotedMode()

CombatReturns: void
isNotedMode()

A method in the Combat category.

v.getCombat().isOpen()

CombatReturns: void
isOpen()

A method in the Combat category.

v.getCombat().isOpponentFrozen()

CombatReturns: void
isOpponentFrozen()

A method in the Combat category.

v.getCombat().isOpponentInVenge()

CombatReturns: void
isOpponentInVenge()

A method in the Combat category.

v.getCombat().isOpponentTeleBlocked()

CombatReturns: void
isOpponentTeleBlocked()

A method in the Combat category.

v.getCombat().isTeleBlocked()

CombatReturns: void
isTeleBlocked()

A method in the Combat category.

v.getCombat().isVenge()

CombatReturns: void
isVenge()

A method in the Combat category.

v.getCombat().nearTarget(int distance)

CombatReturns: void
nearTarget(int distance)

A method in the Combat category.

v.getCombat().npcTarget()

CombatReturns: void
npcTarget()

A method in the Combat category.

v.getCombat().open()

CombatReturns: void
open()

A method in the Combat category.

v.getCombat().opponentHealth(int min, int max)

CombatReturns: void
opponentHealth(int min, int max)

A method in the Combat category.

v.getCombat().opponentOverheadPrayer(HeadIcon headIcon)

CombatReturns: void
opponentOverheadPrayer(HeadIcon headIcon)

A method in the Combat category.